︎Project Intro ︎︎︎︎︎︎︎︎︎︎︎︎︎
Plague Inc. SimulacraPandemic In the Age of Information
2020.9 - 2020.11
In this project, I redesigned the mobile game Plague Inc, focusing on the influence of mass media and public opinion in the pandemic. Combining the original game elements with the elements of an idle game, reworked Plague Inc. allows players to immersively experience the pandemic in an alternative timeline.