Time
Oct 2019 3 weeks
Instructor
Anastasiia Raina
Project Type
Visual Design
Design Fiction
Oct 2019 3 weeks
Instructor
Anastasiia Raina
Project Type
Visual Design
Design Fiction
About
The project is a design fiction that showcases phenomena in a society of extreme consumerism.
In this project, through an education pack, I illustrated a rabbit society where toys and games are used to train rabbit children to worship the currency (carrot) and logos and to turn them into model producers and consumers.




A transformed board game, Halli Galli (what is it?) , is used to teach kids about logos and their values



