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Oct 2019 3 weeks

Anastasiia Raina

Project Type
Visual Design
Design Fiction


The project is a design fiction that showcases phenomena in a society of extreme consumerism.

In this project, through an education pack, I illustrated a rabbit society where toys and games are used to train rabbit children to worship the currency (carrot) and logos and to turn them into model producers and consumers.

A transformed board game, Halli Galli (what is it?) , is used to teach kids about logos and their values